using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[Serializable]
public class PlayerJumpData
{
    public Vector3 StationaryJumpForce;
    public Vector3 WeakForce;
    public Vector3 MediumForce;
    public Vector3 StrongForce;
    
    public PlayerRotationData RotationData;

    public float JumpToGroundDistance = 2f;

    public AnimationCurve JumpForceModifierOnSlopeUpward;
    public AnimationCurve JumpForceModifierOnSlopeDownward;
    
    public float DelecerationForce = 1.5f;
}
